Course Descriptions

Our courses not only provide students a common knowledge-base in the critical components of learning design, but also the opportunity to explore key concepts and applications in a self-selected track of their interest. In addition, students will take elective courses that deepen their understanding of and engagement in the many perspectives in the field.

We invite prospective students to review our course descriptions and imagine themselves in our program, exploring the many facets of learning and design, applying their knowledge in our Design Studio, and engaging in meaningful discussions that move learning forward.

Program Core

Methods of Learning and Design (3)

This survey course draws on multiple disciplines to consider what learning is and how it happens. How do students process new information? What can you do to facilitate deep learning for students from varied backgrounds? Can there be universal design for learning? What is agility in learning and design methods?  Learning key principles for how people learn and retain material will prepare you to design valuable learning experiences in higher education and beyond.

Technology Innovation by Design (3)

In this course, you will explore the role of technology in higher education. Taking into account historical and current educational challenges in higher education, you’ll explore the ways that institutions of higher education and student populations have changed over time, impacting the ways we use technology in education today. You will propose ways that technology innovation can spur systemic change across the curriculum and beyond it, and investigate and integrate theories and models—and their application—from several disciplines, including communication, information systems, and psychology.

Learning Analytics (3)

This course will introduce you to how the analytics of learning are gathered, treated, and used for decision-making in higher education. You will explore methods for capturing and analyzing data to better understand patterns of learning and dispositional development. Additionally, this course will provide you the opportunity to examine the ethical and legal implications of using data to shape educational contexts. As part of your work, you will examine learning analytic models and tools to gain new insights about students and recommend viable and actionable strategies on how to improve learning.

The University as a Design Problem (3)

This course approaches the present and future of the university by exploring the competing aims and missions of higher education, its multiple publics and possible variations. The course explores how future university designs are shaped both by the history of expansion, integration and innovation that have characterized US higher education and the emerging conditions of the new digital ecosystem. Through analysis and speculative design projects, we will explore the interplay among pedagogical, curricular, structural and leadership strategies. We will frame these with the greater purposes of the university in society and its responsiveness to the imperatives for access, equity, and social mobility.

Learning Design Track Core

The Learning Design track immerses you into the process of design for learning, theories of learning and design, and design-based methods in order to understand that learning design is a process of innovation that is intentional, systematic, and dynamic.

Theories, Process Models, and Strategies (3)

This course introduces you to prominent instructional design theories and models. You will explore how these were developed, have changed over time, and how they influence decisions about learning strategy in multiple sectors and for diverse audiences. The course also addresses the role that the science of learning plays in learning design decisions and examines the role of instructional and learning designers as change leaders.

Mapping the Curriculum (3)

This course examines strategies for designing curricula, courses, and learning activities for different types of learning outcomes and different learners. At the curriculum level, you will analyze competency-based models and inquiry-based models to understand how design decisions are made and how alignment is created and maintained through a curriculum’s maturation process. You will apply learning design principles in creating an overall course design and developing a core learning activity within the course.

Design Studio (6)

The Design Studio enables students to generate and administer an implementation research project in the field of learning design. Students will work in a studio environment where they will receive frequent feedback from peers and mentors to develop a culminating thesis or project. Their thesis or project should reflect the most meaningful coherence of their learning design work in the program. This is a two-semester course sequence.

Technology and Innovation Track Core

The Technology and Innovation track engages you in a deep study of the intersections between technology and learning. You will gain practical experience through applied innovation projects while exploring the role that policy, leadership, and analytics play in designing, developing, and implementing technologies.

Technology Innovation for Learning (3)

This course focuses on deconstructing systems to explore innovation components. Students will explore proven open innovation development methods such as crowdsourcing, innovation toolkits, tournaments. Case studies from industry experts will illustrate how practitioners have implemented technology innovation in their own industries and organizations. Lessons will then be abstracted and applied to learning within the higher education context.

Designing and Developing the Learner Experience (3)

This course introduces students to agile development methodologies in order to foster a culture of experimentation in their approach and designs. The course focuses on key concepts such as rapid prototyping, value-driven development, minimum viable product and continuous user feedback. It will also cover some of the frameworks and processes of user experience design as they relate to designing and developing an integrated experience for the learner.

Design Studio (6)

The Design Studio enables students to generate and administer an implementation research project in the field of instructional technology. Students will work in a studio environment where they will receive frequent feedback from peers and mentors to develop a culminating thesis or project. Their thesis or project should reflect the most meaningful coherence of their learning design work in the program. This is a two-semester course sequence.

Electives

Students will have the opportunity to explore their own areas of interest by taking 12-credit hours of electives. Building on their knowledge and experience in the required courses, students will choose electives to deepen their understanding and engagement with other varied perspectives in the field. The following is a sample list of electives.

The Scholarship of Teaching and Learning (3)

Course description coming soon

Learning and the Curriculum across the Disciplines (3)

Course description coming soon

Narrative for Learning (3)

Course description coming soon

Online Learning Design (3)

Course description coming soon

Designing for Formational Outcomes (3)

Course description coming soon

Designing for Social Justice (3)

Course description coming soon

The Ethics of Technology Innovation (3)

Course description coming soon

Gaming to Learn (3)

Course description coming soon